![]() Old Revision Leftovers Old Sewer or Later Gem Path Leftover These include a homing space bomb from the space levels used in early versions of the game, crate code leftovers from the first game, etc. Some of the in-game objects have different behavior not used in the final version of the game and that can only be accessed through hacking. The levels "Diggin' It" and "Bee-Having" contain obj_hive objects which go unused as they do nothing since the beehive's position is calculated through the obj_bee_hive object. Some of these unused paths are also mispositioned and can't hit Crash directly but will still damage him. Gin boss battle has data for 20 missile paths, as shown in the beta versions of this game, even though only 10 are used in the final versions. These two boxes, a TNT and a life crate, are destroyed due to a mistake in drawing the TNT crate, as some TNT crates automatically destroy other crates when too far away. Not technically "unused", but in the level "Totally Bear", there are two boxes which are never seen during normal gameplay. Ignore the clear gem platform outline and the checkpoint's position, they were added by the hacker. Although this signpost is no longer present in the final release, its object code and model data still remain in the game's files and are fully functional. And now I’d like to hear from you, our readers.As shown in the June 15th, 1997 prototype, the level "Ruination" once featured a stone signpost denoting the "easy" and "hard" paths through the level. Well, those were the stages from Crash Bandicoot 2 that caused the Duck the most trouble. To make matters worse, this level is filled with these robotic starfish-like enemies who change positions every few seconds, meaning you have to time jumping on them or sliding into them just right or risk getting zapped. Provided you didn’t defeat the first enemy after the death route, or else you can’t jump high enough to reach it again. To get all the gems in this stage, one must reach the death route, die so as to return to the main stage, proceed to the end of the level, then return to the death route to complete the level. Piston It Away: This level…made me so mad and is yet another example of overly insane challenges. Oh, such fun! Plus, if you want to get all the boxes, you need to backtrack quite a bit, and depending on how you use your checkpoints, it could be a long time before you get another. So while you’re dealing with psychotic plants or waiting for an electrified fence to turn off, an endless stream of bees is harassing you every few seconds. The bees were the worst part of the level for me, as you can’t destroy their hives, so they just keep coming. This is the first location in the game where I had to deal with projectile-spewing plants and bees, and let me tell you, I was not “diggin’” this level at all after the first few bee-related deaths. The only reason this level wasn’t listed higher was because I was fairly used to dealing with bees at this point, and I don’t recall having to backtrack in this stage….ĭiggin’ It: I can only imagine that someone at Naughty Dog was in a bad mood the day this level was created. In fact, the beehives in this level actually send about five bees after you at a time, which are nearly impossible to kill all at once without a perfectly timed spin. AND that latter challenge involves reaching the end of the death route, only to backtrack back to the beginning after hitting the ! box! AND it’s a slippery ice level! AARG!īee-Having: This is the second stage that involves bees, and my complaints are more or less similar to those I’ll be discussing with Diggin’ It. ![]() In order to obtain both gems, you have to complete this level’s death route…twice, once for the death route’s gem and again for the box gem. This particular stage is a perfect example of absurd challenges that had me pulling my feathers out halfway through. ![]() And soon, you shall find out why.Ĭold Hard Crash: While Crash 2 was a pretty fun game overall, my main complaint was how utterly aggravating certain gems were to obtain. ![]() As difficult as the first game was, I think getting 100% in Crash Bandicoot 2 was even tougher. And seeing as this was yet another challenging platformer, it seemed fitting to create another list of the game’s most aggravating levels. Sane Trilogy (and published the episodes on Youtube…). I’ve made it through the second Crash Bandicoot game on the N.
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